BG Aluren by Razvan Mocanu
Main Deck
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Creature — Harpy Beast
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return this creature to its owner's hand.
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return this creature to its owner's hand.
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Bird
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Creature — Harpy Beast
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return this creature to its owner's hand.
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return this creature to its owner's hand.
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Bird
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Creature — Harpy Beast
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return this creature to its owner's hand.
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return this creature to its owner's hand.
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Bird
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Creature — Harpy Beast
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return this creature to its owner's hand.
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return this creature to its owner's hand.
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Bird
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Creature — Faerie
Flying
When this creature enters, untap up to two lands.
Cycling (, Discard this card: Draw a card.)
Flying
When this creature enters, untap up to two lands.
Cycling (, Discard this card: Draw a card.)
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Creature — Faerie
Flying
When this creature enters, untap up to two lands.
Cycling (, Discard this card: Draw a card.)
Flying
When this creature enters, untap up to two lands.
Cycling (, Discard this card: Draw a card.)
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Creature — Faerie
Flying
When this creature enters, untap up to two lands.
Cycling (, Discard this card: Draw a card.)
Flying
When this creature enters, untap up to two lands.
Cycling (, Discard this card: Draw a card.)
Creature — Human Pirate
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Side
Creature — Insect
Flying
Whenever this creature attacks, defending player can't cast spells this turn.
Flying
Whenever this creature attacks, defending player can't cast spells this turn.
Creature — Insect
Flying
Whenever this creature attacks, defending player can't cast spells this turn.
Flying
Whenever this creature attacks, defending player can't cast spells this turn.
Creature — Insect
Flying
Whenever this creature attacks, defending player can't cast spells this turn.
Flying
Whenever this creature attacks, defending player can't cast spells this turn.
Creature — Insect
Flying
Whenever this creature attacks, defending player can't cast spells this turn.
Flying
Whenever this creature attacks, defending player can't cast spells this turn.
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Artifact Creature — Masticore
At the beginning of your upkeep, sacrifice this creature unless you discard a card.
: This creature deals 1 damage to target creature.
: Regenerate this creature.
At the beginning of your upkeep, sacrifice this creature unless you discard a card.
: This creature deals 1 damage to target creature.
: Regenerate this creature.
Artifact Creature — Masticore
At the beginning of your upkeep, sacrifice this creature unless you discard a card.
: This creature deals 1 damage to target creature.
: Regenerate this creature.
At the beginning of your upkeep, sacrifice this creature unless you discard a card.
: This creature deals 1 damage to target creature.
: Regenerate this creature.
Artifact Creature — Masticore
At the beginning of your upkeep, sacrifice this creature unless you discard a card.
: This creature deals 1 damage to target creature.
: Regenerate this creature.
At the beginning of your upkeep, sacrifice this creature unless you discard a card.
: This creature deals 1 damage to target creature.
: Regenerate this creature.
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.