Dream Storm by Beth Hind
Main Deck
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Kicker (You may pay an additional as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Kicker (You may pay an additional as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Side
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.