GB Survival by Roy Williams
Main Deck
Creature — Plant Wall
Defender
Put a -0/-1 counter on this creature: Add . Activate only once each turn.
Defender
Put a -0/-1 counter on this creature: Add . Activate only once each turn.
Enchantment
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Creature — Plant Wall
Defender
Put a -0/-1 counter on this creature: Add . Activate only once each turn.
Defender
Put a -0/-1 counter on this creature: Add . Activate only once each turn.
Enchantment
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Creature — Plant Wall
Defender
Put a -0/-1 counter on this creature: Add . Activate only once each turn.
Defender
Put a -0/-1 counter on this creature: Add . Activate only once each turn.
Enchantment
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Creature — Plant Wall
Defender
Put a -0/-1 counter on this creature: Add . Activate only once each turn.
Defender
Put a -0/-1 counter on this creature: Add . Activate only once each turn.
Enchantment
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Sorcery
Create a 3/3 green Elephant creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a 3/3 green Elephant creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create a 3/3 green Elephant creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a 3/3 green Elephant creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Horror Spirit
At the beginning of the end step, if this card is in your graveyard with a creature card directly above it, you may return this card to your hand.
, Sacrifice a creature: This creature deals 1 damage to any target.
At the beginning of the end step, if this card is in your graveyard with a creature card directly above it, you may return this card to your hand.
, Sacrifice a creature: This creature deals 1 damage to any target.
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, if this card is in your graveyard, you may discard a card. If you do, return this card to your hand.
Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, if this card is in your graveyard, you may discard a card. If you do, return this card to your hand.
Creature — Horror Spirit
At the beginning of the end step, if this card is in your graveyard with a creature card directly above it, you may return this card to your hand.
, Sacrifice a creature: This creature deals 1 damage to any target.
At the beginning of the end step, if this card is in your graveyard with a creature card directly above it, you may return this card to your hand.
, Sacrifice a creature: This creature deals 1 damage to any target.
Side
Enchantment
As this enchantment enters, choose a creature type.
All creatures of the chosen type get -1/-1.
As this enchantment enters, choose a creature type.
All creatures of the chosen type get -1/-1.
Enchantment
As this enchantment enters, choose a creature type.
All creatures of the chosen type get -1/-1.
As this enchantment enters, choose a creature type.
All creatures of the chosen type get -1/-1.
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Creature — Phyrexian Horror
At the beginning of your upkeep, this creature deals 1 damage to each creature and each player.
When this creature dies, it deals 1 damage to each creature and each player.
At the beginning of your upkeep, this creature deals 1 damage to each creature and each player.
When this creature dies, it deals 1 damage to each creature and each player.
Creature — Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
Creature — Phyrexian Minion
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, destroy target nonartifact, nonblack creature.
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, destroy target nonartifact, nonblack creature.
Creature — Insect Druid Mutant
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target artifact or enchantment.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target artifact or enchantment.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.