Menàge a Draw by Valerio Maggio

Main Deck

Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Shallow Grave
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Lotus Petal
Artifact
, Sacrifice this artifact: Add one mana of any color.
Academy Rector
Creature — Human Cleric
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Shallow Grave
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Lotus Petal
Artifact
, Sacrifice this artifact: Add one mana of any color.
Academy Rector
Creature — Human Cleric
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Shallow Grave
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Lotus Petal
Artifact
, Sacrifice this artifact: Add one mana of any color.
Academy Rector
Creature — Human Cleric
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Shallow Grave
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Lotus Petal
Artifact
, Sacrifice this artifact: Add one mana of any color.
Kamahl, Pit Fighter
Legendary Creature — Human Barbarian
Haste (This creature can attack and as soon as it comes under your control.)
: Kamahl deals 3 damage to any target.
Putrid Imp
Creature — Zombie Imp
Discard a card: This creature gains flying until end of turn.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.
Diabolic Intent
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Arcanis the Omnipotent
Legendary Creature — Wizard
: Draw three cards.
: Return Arcanis to its owner's hand.
Corpse Dance
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Show and Tell
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Putrid Imp
Creature — Zombie Imp
Discard a card: This creature gains flying until end of turn.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.
Diabolic Intent
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Arcanis the Omnipotent
Legendary Creature — Wizard
: Draw three cards.
: Return Arcanis to its owner's hand.
Corpse Dance
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
City of Traitors
Land
When you play another land, sacrifice this land.
: Add .
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Mind Over Matter
Enchantment
Discard a card: You may tap or untap target artifact, creature, or land.
Arcanis the Omnipotent
Legendary Creature — Wizard
: Draw three cards.
: Return Arcanis to its owner's hand.
Show and Tell
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Dromar's Cavern
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add , , or .
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Mind Over Matter
Enchantment
Discard a card: You may tap or untap target artifact, creature, or land.
Corpse Dance
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Show and Tell
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Gemstone Mine
Land
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Gemstone Mine
Land
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Ancient Tomb
Land
: Add . This land deals 2 damage to you.
City of Brass
Land
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Polluted Delta
Land
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Swamp
Basic Land — Swamp
(: Add .)
Gemstone Mine
Land
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Ancient Tomb
Land
: Add . This land deals 2 damage to you.
City of Brass
Land
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Polluted Delta
Land
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Island
Basic Land — Island
(: Add .)
Gemstone Mine
Land
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Ancient Tomb
Land
: Add . This land deals 2 damage to you.
City of Brass
Land
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Polluted Delta
Land
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Island
Basic Land — Island
(: Add .)
Ancient Tomb
Land
: Add . This land deals 2 damage to you.
City of Brass
Land
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Polluted Delta
Land
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Swamp
Basic Land — Swamp
(: Add .)
Island
Basic Land — Island
(: Add .)

Side

Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Defense Grid
Artifact
Each spell costs more to cast except during its controller's turn.
Defense Grid
Artifact
Each spell costs more to cast except during its controller's turn.
Defense Grid
Artifact
Each spell costs more to cast except during its controller's turn.
Defense Grid
Artifact
Each spell costs more to cast except during its controller's turn.
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
Show and Tell
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Phantom Nishoba
Creature — Cat Beast Spirit
Trample
This creature enters with seven +1/+1 counters on it.
Whenever this creature deals damage, you gain that much life.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Phantom Nishoba
Creature — Cat Beast Spirit
Trample
This creature enters with seven +1/+1 counters on it.
Whenever this creature deals damage, you gain that much life.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Aura Thief
Creature — Illusion
Flying
When this creature dies, you gain control of all enchantments. (You don't get to move Auras.)